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Steven's thoughts on pen and paper RPGs

Showing posts with label megadungeon. Show all posts
Showing posts with label megadungeon. Show all posts
Sunday, October 21, 2018

The Sunfall Cycle Playtesting Rules: Character Creation, "Dark Souls," The Clock

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Now that we've had two episodes of The Sunfall Cycle, it's time to look at some smaller rules. Let's take a look at this part ...
17 comments:
Saturday, September 1, 2018

30 Minutes: Monsters

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(Okay, I actually spent 60 minutes writing...) CW: death, drowning, body horror. I'm updating the seed to 2d6, aka 11 possibi...
5 comments:
Monday, August 27, 2018

20 Minutes: Tricks

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Today's 2d4 Seed: 2: Treasure 3: Npcs 4: Gods 5: Adventure Hooks 6: Monsters 7: Traps 8: Tricks Roll result: 8: Tricks ...
2 comments:
Sunday, August 26, 2018

6 Dungeon Rooms

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A rotten library, filled with shelves.  There's a handful of books that remain worthwhile hidden in the stacks- spend 10 minutes and r...
Monday, August 13, 2018

On the Nature of The Dungeon

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On the subject of the dungeon, there is but one comfort, and it is this: the dungeon is an entity, and, like all entities, it can be describ...
Tuesday, March 27, 2018

Dungeons & Dark Souls

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Or: "How I Learned To Stop Worrying and Love The Delve" So a while back I had an idea... I’ve been struck by an idea, recentl...
2 comments:
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